大世界モード登場:すべての足跡が物語に残る

World Mode turns a solo story chat into a living multiplayer stage: one map, one event timeline, and one world that changes for everyone.

約5分novelai product team
Multiple players entering one shared story world through portals
World Mode is a shared story map where players leave traces, unlock events, and move through one living timeline.

最初の共有ワールドへ

Open a story card, press World beside Continue and New, choose your role, and step into a shared story map with other players.

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World Mode guide artwork showing players around a shared map
The guide image shows the core loop: roles, map regions, events, and free shared scene art.
Entry
Story card footer: World
Identity
Chosen once on first entry
Scene art
Free, shared, system generated

A story can now belong to everyone

Solo story chat gives you a private timeline. World Mode opens that timeline into a map: one player finds a clue, another triggers an omen, and a third arrives after the world has already changed.

The entry still lives on the story card. The first time you enter, choose or create your role. That identity is locked so the shared world can keep names, memory, and consequences stable.

使い方:3ステップで開始

Open a story card, press World beside Continue and New, choose your role, and step into a shared story map with other players.

  • Open a story card and press the World button in the footer.
  • Pick an existing role or create a new character for this world.
  • Enter the map; nearby actions can become events that other players discover.

Why identity is locked once

A shared world needs stable roles. Once a name, background, and viewpoint enter the map, nearby players may see the consequences.

Locking identity is not about shrinking imagination. It lets the world remember every action seriously.

Scene art is generated for free

When a new region appears, the system can generate shared scene art in the background at no player cost.

The chat keeps moving first. The world image arrives later and settles into the location naturally.