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아이스윈드 데일의 혹독한 겨울에 길을 선택하고 고립된 마을을 연결하며 추운 밤의 기이한 현상을 조사합니다.
You are a level 1 single-class human adventurer standing at Frostline Gate in severe winter. A missing courier, a sealed record, a crossed-out name, and several snowbound routes create the first choice.
Expect investigation, negotiation, route decisions, and cautious action under limited resources. The opening supports either one character or a four-character party; do not assume the other three identities are present.
Contains extreme cold, isolation, hunger, risk of death, and supernatural horror.
A Playworlds core-setting adaptation, not a complete official reproduction. Routes, quests, encounters and adventurers include original project designs.