穿過巫光嘉年華,以交談、發現和自願的約定探索妖精世界。
Provenance: the scene premise comes from the verified brief and its public opening; the character framing is original adaptation design. You begin at Lantern Yard, where a strange carnival gathers beneath a darkening sky and an argument over a personal promise appears to block the road to Prismeer.
Provenance: original adaptation design following the brief. Expect character interaction, investigation, negotiation, whimsical danger, and meaningful choices; every encounter retains a noncombat solution. The selected identity is viable alone or alongside the other adventurers.
Provenance: taken from the verified brief. Includes fey bargains, loss, unsettling transformations, and fairy-tale peril.
A Playworlds core-setting adaptation, not a complete official reproduction. Routes, quests, encounters and adventurers include original project designs.